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Add dxgi.syncInterval = 0 to Crash Bandicoot N sane …
WEBAttaching this value to dxvk.conf fixes all of this, allowing unlimited refresh rate in all window modes, at the cost of screen tearing if you lack a VRR implementation. Overall, I …
Github.comDXGI_PRESENT (DXGI.h) - Win32 apps | Microsoft Learn
WEBDXGI_PRESENT_DO_NOT_SEQUENCE. 0x00000002UL. Present a frame from the current buffer to the output. Use this flag so that the presentation can use vertical-blank …
Learn.microsoft.comgraphics - What is the correct way to control the …
WEBDec 29, 2020 · I use two overlapped offscreen D2D bitmaps to preserve the content of the canvas, the top-level bitmap is transparent. Whenever a mouse message is received, a …
Stackoverflow.comvisual c++ - DXGI Presentation Max Frame Latency
WEBMay 11, 2015 · For apps with a present interval of 1 and interacts with user input, I am trying to understand if there's any motivations/scenarios to set max frame latency > 1 via …
Stackoverflow.comwindows - DXGI flip model locked to vsync - Stack Overflow
WEBI found swap chain created with flip model (DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL or DXGI_SWAP_EFFECT_FLIP_DISCARD) was locked to VSync (1/60 sec), calling …
Stackoverflow.comwin32/desktop-src/direct3ddxgi/dxgi-present.md at docs
WEBDXGI Constants. Public mirror for win32-pr. Contribute to MicrosoftDocs/win32 development by creating an account on GitHub.
Github.comfor-best-performance--use-dxgi-flip-model.md - GitHub
WEBMay 31, 2018 · For an application using sync interval 0, we do not recommend switching to flip model unless the IDXGIFactory5::CheckFeatureSupport API is available, and reports support for DXGI_FEATURE_PRESENT_ALLOW_TEARING. This feature is nearly ubiquitous on recent versions of Windows 10 and on modern hardware.
Github.comFor best performance, use DXGI flip model - DirectX …
WEBSwitching to DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL or DXGI_SWAP_EFFECT_FLIP_DISCARD (aka flip model) will give better performance, …
Devblogs.microsoft.comIDXGISwapChain::Present (dxgi.h) - Win32 apps
WEBSyncInterval. Type: UINT. An integer that specifies how to synchronize presentation of a frame with the vertical blank. For the bit-block transfer (bitblt) model ( …
Learn.microsoft.comAdvanced API Performance: Swap Chains | NVIDIA …
WEBThis post covers best practices when working with swap chains on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance …
Developer.nvidia.comIDXGIDecodeSwapChain::PresentBuffer (dxgi1_3.h) - Win32 apps
WEBSyncInterval. An integer that specifies how to synchronize presentation of a frame with the vertical blank. For the bit-block transfer (bitblt) model ( …
Learn.microsoft.comDirectX Graphics Infrastructure (DXGI): Best Practices
WEBMicrosoft DirectX Graphics Infrastructure (DXGI) is a new subsystem that was introduced with Windows Vista that encapsulates some of the low-level tasks that are needed by …
Learn.microsoft.comAMD Crash fix guide. :: EARTH DEFENSE FORCE 6 General …
WEBHere's a working crash fix for AMD users (Nvidia users feel free to test it as well as it fixed Kruul fps drops as a byproduct). - DO NOT use any external settings like anti-lag, forced …
Steamcommunity.comSynchronizing Present Calls Between Applications on Distributed …
WEBPresent barrier provides an easy way of synchronizing present calls between application windows on the same machine, as well as on distributed systems.
Developer.nvidia.comVariable refresh rate displays - Win32 apps | Microsoft Learn
WEBVariable refresh rate displays/Vsync off. Support for variable refresh rate displays is achieved by setting certain flags when creating and presenting the swap chain. To use …
Learn.microsoft.comDXGI_FRAME_STATISTICS (dxgi.h) - Win32 apps | Microsoft Learn
WEBDescribes timing and presentation statistics for a frame. Syntax. C++. Copy. typedef struct DXGI_FRAME_STATISTICS { . UINT PresentCount; UINT PresentRefreshCount; UINT …
Learn.microsoft.comCan you disable TripleBufferning when using DXVK #1636 - GitHub
WEBThere are several settings that (may) affect presentation latency in various ways: dxgi.numBackBuffers = 1overrides the app's desired back buffer count, setting this to 1 …
Github.comdxvk/dxvk.conf at master · doitsujin/dxvk · GitHub
WEBMay help with games that use a high negative LOD bias by default. # # Supported values: True, False # d3d11.clampNegativeLodBias = False # d3d9.clampNegativeLodBias = …
Github.comFor best performance, use DXGI flip model - Win32 apps
WEBFor an application using sync interval 0, we do not recommend switching to flip model unless the IDXGIFactory5::CheckFeatureSupport API is available, and reports support …
Learn.microsoft.comwin32/desktop-src/direct3ddxgi/variable-refresh-rate-displays
WEBPublic mirror for win32-pr. Contribute to MicrosoftDocs/win32 development by creating an account on GitHub.
Github.comDXGIDDICB_PRESENT (dxgiddi.h) - Windows drivers
WEBThe D3DDDI_MAX_BROADCAST_CONTEXT constant, which is defined as 64, defines the maximum number of additional contexts that the user-mode display driver can broadcast …
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